Worg

This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

Worg CR 2

XP 600

NE Medium magical beast

Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11

Defense

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

hp 26 (4d10+4)

Fort +5, Ref +6, Will +3

Offense

Speed 50 ft.

Melee bite +7 (1d6+4 plus trip)

Statistics

Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10

Base Atk +4; CMB +7; CMD 19 (23 vs. trip)

Feats Run, Skill Focus (Perception)

Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival

Languages Common, Goblin

Ecology

Environment temperate forests and plains

Organization solitary, pair, or pack (3–11)

Treasure incidental

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.