This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
Dire Wolverine CR 4
N Large animal
Init +7; Senses low-light vision, scent; Perception +12
AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 42 (5d8+20)
Fort +7, Ref +7, Will +2
Speed 30 ft., climb 10 ft.
Melee 2 claws +6 (1d8+4), bite +6 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks rage
Str 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Toughness
Skills Climb +12, Perception +12
Environment cold forests
Organization solitary or pair
Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.