Wolverine

This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.

Wolverine CR 2

XP 600

N Medium animal

Init +2; Senses low-light vision, scent; Perception +10

Defense

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

hp 22 (3d8+9)

Fort +5, Ref +5, Will +2

Offense

Speed 30 ft., burrow 10 ft., climb 10 ft.

Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)

Special Attacks rage

Statistics

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10

Base Atk +2; CMB +4; CMD 16 (20 vs. trip)

Feats Skill Focus (Perception), Toughness

Skills Climb +10, Perception +10

Ecology

Environment cold forests

Organization solitary

Treasure none

Special Abilities

Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.

Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.

Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.