Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.
Spirit Naga CR 9
CE Large aberration
Init +5; Senses darkvision 60 ft.; Perception +22
AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)
hp 95 (10d8+50)
Fort +8, Ref +10, Will +10
Speed 40 ft., swim 20 ft.
Melee bite +10 (2d6+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks charming gaze
Spells Known (CL 7th)
3rd (5/day)—displacement, fireball (DC 16)
2nd (7/day)—cat's grace, invisibility, summon swarm
1st (7/day)—charm person (DC 14), cure light wounds, divine favor, magic missile, shield of faith
0 (at will)—bleed, daze (DC 13), detect magic, mage hand, open/close, ray of frost, read magic
Str 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17
Base Atk +7; CMB +12; CMD 27 (can't be tripped)
Feats Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Stealthy
Skills Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22,Spellcraft +11, Stealth +15, Swim +12
Languages Abyssal, Common
Environment temperate marshes
Organization solitary or nest (2–4)
Charming Gaze (Su) As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.
Poison (Ex) Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.
Spells A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga.
Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.
Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.
Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.
Spirit nagas occasionally band together in small groups—some seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal.