Metallic Dragon, Copper

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.

Copper Dragon

CG dragon (earth)

Base Statistics

CR 4; Size Tiny; Hit Dice 5d12

Speed 40 ft.

Natural Armor +4; Breath Weapon line, 2d6 acid

Str 11, Dex 16, Con 13, Int 12, Wis 13, Cha 12

Ecology

Environment warm hills

Organization solitary

Treasure triple

Special Abilities

Climb Stone (Ex) A copper dragon can climb on stone surfaces as though using the spider climb spell.

Deadly Joke (Sp) Once per day, as a standard action, a great wyrm copper dragon can tell a joke that kills. This affects one target, and functions as power word kill. This is a language-dependent sonic effect.

Mass Laughter (Sp) An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.

Slow Aura (Su) An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon's breath weapon. A copper dragon can suppress or activate this aura at will as a free action.

Slow Breath (Su) Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp) A copper dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—grease; Juvenile—hideous laughter; Adult—stone shape; Old—transmute rock to mud/mud to rock; Ancient—wall of stone; Great wyrm—move earth.

Trap Master (Ex) A juvenile or older copper dragon receives a +1 bonus per age categroy on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.

Uncanny Dodge (Ex) A young or older copper dragon is always looking out for an ambush. He can never be caught flat-footed. This ability functions like the rogue ability of the same name.



Age Category Special Abilities Caster Level
Wyrmling Immunity to acid, climb stone, slow breath
Very young Grease
Young Uncanny dodge 1st
Juvenile Trap master, hideous laughter 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Frightful presence, stone shape 7th
Mature adult DR 10/magic 9th
Old Slow aura, transmute rock/mud 11th
Very old DR 15/magic 13th
Ancient Mass laughter, wall of stone 15th
Wyrm DR 20/magic 17th
Great wyrm Deadly joke, move earth 19th

Young Copper Dragon CR 8

XP 4,800

CG Medium dragon (earth)

Init +6; Senses Perception +14

Defense

AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)

hp 85 (9d12+27)

Fort +9, Ref +8, Will +8

Defensive Abilities uncanny dodge; Immune acid, paralysis, sleep

Offense

Speed 40 ft., fly 150 ft. (average); climb stone

Melee bite +13 (1d8+6/19–20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid), slow breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds)

Spell-Like Abilities (CL 9th)

At will—grease (DC 13)

Spells Known (CL 1st)

1st (4/day)—alarm, silent image (DC 13)

0 (at will)—detect magic, ghost sound (DC 12), light, message

Statistics

Str 19, Dex 14, Con 17, Int 14, Wis 15, Cha 14

Base Atk +9; CMB +13; CMD 25 (29 vs. trip)

Feats Combat Expertise, Improved Critical (bite), Improved Initiative, Improved Trip, Power Attack

Skills Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, S. Motive +14, Stealth +14, Use Magic Device +14

Languages Common, Draconic, Gnome

Adult Copper Dragon CR 12

XP 19,200

CG Large dragon (earth)

Init +5; Senses Perception +22

Aura frightful presence (180 ft., DC 21)

Defense

AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, –1 size)

hp 172 (15d12+75)

Fort +14, Ref +10, Will +13

Defensive Abilities uncanny dodge; DR 5/magic; Immune acid, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor); climb stone

Melee bite +21 (2d6+10/19–20), 2 claws +21 (1d8+7/19–20), 2 wings +16 (1d6+3), tail +16 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks b. weapon (80-ft. line, DC 22, 12d6 acid), slow breath

Spell-Like Abilities (CL 15th)

At will—grease (DC 15), hideous laughter (DC 16), stone shape

Spells Known (CL 7th)

3rd (5/day)—dispel magic, major image (DC 17)

2nd (7/day)—glitterdust (DC 16), invisibility, phantom trap

1st (7/day)—alarm, identify, magic missile, shield, silent image (DC 15)

0 (at will)—detect magic, ghost sound (DC 14), light, message, open/close, prestidigitation, read magic

Statistics

Str 25, Dex 12, Con 21, Int 18, Wis 19, Cha 18

Base Atk +15; CMB +23; CMD 34 (38 vs. trip)

Feats Combat Expertise, Greater Trip, Improved Critcal (bite, claw), Improved Initiative, Improved Trip, Power Attack, Vital Strike

Skills Bluff +22, Craft (traps) +28, Diplomacy +22, Fly +13, Perception +22, Perform (comedy) +19, Sense Motive +22, Spellcraft +22, Stealth +15, Use Magic Device +22

Languages Common, Draconic, Elven, Gnome, Halfling

SQ trap master

Ancient Copper Dragon CR 17

XP 102,400

CG Huge dragon (earth)

Init +4; Senses dragon senses; Perception +32

Aura frightful presence (300 ft., DC 27), slow

Defense

AC 39, touch 8, flat-footed 39 (+31 natural, –2 size)

hp 310 (23d12+161)

Fort +20, Ref +13, Will +19

Defensive Abilities uncanny dodge; DR 15/magic; Immune acid, paralysis, sleep; SR 28

Offense

Speed 40 ft., fly 200 ft. (poor); climb stone

Melee bite +32 (2d8+16/19–20), 2 claws +32 (2d6+11/19–20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 28, 20d6 acid), crush, mass laughter, slow breath

Spell-Like Abilities (CL 23rd)

At will—grease (DC 17), hideous laughter (DC 18), stone shape, transmute mud to rock, transmute rock to mud, wall of stone

Spells Known (CL 15th)

7th (4/day)—reverse gravity, teleport object (DC 23)

6th (7/day)—antimagic field, mislead, programmed image (DC 23)

5th (7/day)—mind fog (DC 21), polymorph, sending, teleport

4th (7/day)—confusion, rainbow pattern, stone shape, stoneskin

3rd (7/day)—dispel magic, haste, suggestion (DC 19), tongues

2nd (7/day)—glitterdust (DC 18), invisibility, phantom trap, pyrotechnics, see invisibility

1st (8/day)—expeditious retreat, magic aura, obscuring mist, shield, silent image (DC 18)

0 (at will)—dancing lights, detect magic, ghost sound (DC 17), light, mage hand, message, open/close, prestidigitation, read magic

Statistics

Str 33, Dex 10, Con 25, Int 22, Wis 23, Cha 22

Base Atk +23; CMB +36; CMD 46 (50 vs. trip)

Feats Combat Expertise, Greater Trip, Imp. Critical (bite, claw), Improved Disarm, Imp. Initiative, Imp. Trip, Improved Vital Strike, Power Attack, Quicken Spell, Spell Focus (illusion), Vital Strike

Skills Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18, Knowledge (geography) +32, Knowledge (history) +32, Perception +32, Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, Use Magic Device +32

Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling

SQ trap master

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.