Metallic Dragon, Bronze

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.

Bronze Dragon

LG dragon (water)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., swim 60 ft.

Natural Armor +5; Breath Weapon line, 2d6 electricity

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment temperate coastlines

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.

Electricity Aura (Su) An old or older bronze dragon has an aura of electricity. All creatures within 5 feet take 1d6 points of electricity damage at the start of the dragon's turn. An ancient dragon's aura is 10 feet. A great wyrm's damage increases to 2d6. A bronze dragon can suppress this aura at will.

Repulsion Breath (Su) Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.

Spell-Like Abilities (Sp) A bronze dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—speak with animals; Juvenile—create food and water; Adult—fog cloud; Old—detect thoughts; Ancient—control water; Great wyrm—control weather.

Tidal Wave (Su) A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore—treat the targets as if struck by an avalanche (Pathfinder RPG Core Rulebook 429). Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon's breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.

Vortex (Ex) Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental. A bronze dragon can maintain this vortex for 1 round per age category.

Water Breathing (Ex) A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Wave Mastery (Su) For up to 10 minutes per age category per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.



Age Category Special Abilities Caster Level
Wyrmling Immunity to electricity, repulsion breath, water breathing
Very young Speak with animals
Young Change shape 1st
Juvenile Wave mastery, create food and water 3rd
Young adult DR 5/magic, spell resistance 5th
Adult frightful presence, fog cloud 7th
Mature adult DR 10/magic 9th
Old Electricity aura, detect thoughts 11th
Very old DR 15/magic 13th
Ancient Vortex, control water 15th
Wyrm DR 20/magic 17th
Great wyrm Tidal wave, control weather 19th

Young Bronze Dragon CR 9

XP 6,400

LG Large dragon (water)

Init +1; Senses dragon senses; Perception +20

Defense

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +8, Will +10

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail +12 (1d8+7)

Special Attacks breath weapon (80-ft. line, DC 18, 6d6 electricity), repulsion breath

Spell-Like Abilities (CL 10th)

At will—speak with animals

Spells Known (CL 1st)

1st (4/day)—alarm, obscuring mist

0 (at will)—detect magic, light, message, resistance

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +10; CMB +16; CMD 27 (31 vs. trip)

Feats Alertness, Flyby Attack, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +16, Fly +8, Intimidate +16, Knowl. (arcana) +16, Percep. +20, S. Motive +20, Spellcraft +16, Stealth +10, Swim +26

Languages Aquan, Common, Draconic, Elven

SQ change shape, water breathing

Adult Bronze Dragon CR 13

XP 25,600

LG Huge dragon (water)

Init +0; Senses dragon senses; Perception +28

Aura frightful presence (180 ft., DC 23)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +10, Will +15

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 23, 12d6 electricity), crush, repulsion breath

Spell-Like Abilities (CL 16th)

At will—create food and water, fog cloud, speak with animals

Spells Known (CL 7th)

3rd (5/day)—dispel magic, slow (DC 18)

2nd (7/day)—blur, gust of wind, mirror image

1st (8/day)—alarm, mage armor, obscuring mist, shield, true strike

0 (at will)—detect magic, light, message, resistance, 2 more

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +16; CMB +26; CMD 36 (40 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Hover, Improved Vital Strike, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +24, Fly +11, Handle Animals +21, Intimidate +24, Knowledge (arcana, geography) +24, Perception +28, Sense Motive +28, Spellcraft +24, Stealth +11, Swim +35

Languages Aquan, Common, Draconic, Elven, Gnome, 2 more

SQ change shape, water breathing, wave mastery

Ancient Bronze Dragon CR 18

XP 153,600

LG Gargantuan dragon (water)

Init +3; Senses dragon senses; Perception +38

Aura electricity aura, frightful presence (300 ft., DC 29)

Defense

AC 37, touch 5, flat-footed 37; (–1 Dex, +32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +13, Will +21

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (clum.), sw. 60 ft.

Melee bite +32 (4d6+18/19–20), 2 claws +32 (2d8+12/19–20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. w/bite)

Special Attacks br. weapon (120-ft. line, DC 29, 20d6 elect.), crush, repul. breath, tail sweep, vortex

Spell-Like Abilities (CL 24th)

At will—control water, create food and water, detect thoughts (DC 19), fog cloud, speak with animals

Spells Known (CL 15th)

7th (5/day)—spell turning, statue

6th (7/day)—greater dispel magic, mass suggestion (DC 23), mislead

5th (7/day)—dismissal, interposing hand, mind fog, teleport

4th (7/day)—dimension door, ice storm, solid fog, stoneskin

3rd (7/day)—dispel magic, heroism, slow (DC 20), suggestion

2nd (8/day)—blur, gust of wind, invisibility, mirror image, web

1st (8/day)—alarm, mage armor, obscuring mist, shield, true strike

0 (at will)—detect magic, light, message, resistance, 2 more

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +24; CMB +40; CMD 49 (53 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Vital Strike

Skills Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geography, history) +34, Percep. +38, S. Motive +38, Spellcraft +34, Stealth +14, Swim +47

Languages Aquan, Common, Draconic, Elven, Gnome, 3 more

SQ change shape, water breathing, wave mastery

Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.