Metallic Dragon, Brass

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Brass Dragon

CG dragon (fire)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 60 ft., burrow 30 ft.

Natural Armor +3; Breath Weapon line, 2d4 fire

Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment warm deserts

Organization solitary

Treasure triple

Special Abilities

Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.

Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp) A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young—speak with animals; Juvenile—endure elements; Adult—suggestion; Old—control winds; Ancient—control weather; Great wyrm—whirlwind.

Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.



Age Category Special Abilities Caster Level
Wyrmling Fire subtype, sleep breath
Very young speak with animals
Young Move sand 1st
Juvenile Desert wind, endure elements 3rd
Young adult DR 5/magic, spell resistance 5th
Adult frightful presence, suggestion 7th
Mature adult DR 10/magic 9th
Old Fire aura, control winds 11th
Very old DR 15/magic 13th
Ancient Sandstorm, control weather 15th
Wyrm DR 20/magic 17th
Great wyrm Summon djinni, whirlwind 19th

Young Brass Dragon CR 7

XP 3,200

CG Medium dragon (fire)

Init +6; Senses blindsense 60 ft., dragon senses; Perception +14

Defense

AC 21, touch 12, flat-footed 19; (+2 Dex, +9 natural)

hp 76 (8d12+24)

Fort +9, Ref +8, Will +7

Immune fire, paralysis, sleep

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 150 ft. (average)

Melee bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (60-ft. line, DC 17, 6d4 fire), sleep breath

Spell-Like Abilities (CL 8th)

At will—speak with animals

Spells Known (CL 1st)

1st (4/day)—charm person (DC 13), comprehend languages

0 (at will)—dancing lights, detect magic, mage hand, message

Statistics

Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)

Feats Alertness, Hover, Improved Initiative, Spell Focus (enchant)

Skills Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +14

Languages Common, Draconic, plus any 8 others

SQ move sand

Adult Brass Dragon CR 11

XP 12,800

CG Large dragon (fire)

Init +5; Senses blindsense 60 ft., dragon senses; Perception +24

Aura frightful presence (180 ft., DC 20)

Defense

AC 28, touch 10, flat-footed 27; (+1 Dex, +18 natural, –1 size)

hp 161 (14d12+70)

Fort +14, Ref +10, Will +12

DR 5/magic; Immune fire, paralysis, sleep; SR 22

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d8+10)

Special Attacks breath weapon (80-ft. line, DC 22, 12d4 fire), desert wind, sleep breath

Spell-Like Abilities (CL 14th)

At will—endure elements, speak with animals, suggestion (DC 18)

Spells Known (CL 7th)

3rd (5/day)—hold person (DC 18), tongues

2nd (7/day)—alter self, detect thoughts (DC 15), see invisibility

1st (7/day)—alarm, charm person (DC 16), protection from evil, shield, ventriloquism

0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 13), mage hand, message, prestidigitation

Statistics

Str 25, Dex 12, Con 21, Int 16, Wis 17, Cha 16

Base Atk +14; CMB +22; CMD 33 (37 vs. trip)

Feats Alertness, Flyby Attack, Hover, Greater Spell Focus (enchant), Improved Initiative, Power Attack, Spell Focus (enchant)

Skills Bluff +20, Dip. +20, Fly +12, Heal +20, Ling. +20, Per. +24, S. Motive +24, Spellcraft +20, Survival +20

Languages Common, Draconic, plus any 14 others

SQ move sand

Ancient Brass Dragon CR 16

XP 76,800

CG Huge dragon (fire)

Init +4; Senses dragon senses; Perception +34

Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)

Defense

AC 38, touch 8, flat-footed 38; (+30 natural, –2 size)

hp 297 (22d12+154)

Fort +20, Ref +13, Will +18

DR 15/magic; Immune fire, paralysis, sleep; SR 27

Weaknesses vulnerability to cold

Offense

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)

Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath

Spell-Like Abilities (CL 22th)

At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18)

Spells Known (CL 15th)

7th (4/day)—g. teleport, power word blind

6th (6/day)—forceful hand, geas, greater dispel magic

5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana, prying eyes

4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature

3rd (7/day)—displacement, heroism, hold person (DC 20), tongues

2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility

1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism

0 (at will)—arcane mark, dancing lights, d. magic, d. poison, ghost sound (DC 15), mage hand, message, prestidigitation, r. magic

Statistics

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Base Atk +22; CMB +35; CMD 45 (49 vs. trip)

Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike

Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30

Languages Common, Draconic, plus any 22 others

SQ move sand

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.