This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
Dracolisk CR 7
Half-black dragon basilisk
N Medium dragon
Init –1; Senses darkvision 60 ft., low-light vision; Perception +14
AC 21, touch 9, flat-footed 21 (–1 Dex, +12 natural)
hp 73 (7d10+35)
Fort +12, Ref +4, Will +5
Immune acid, sleep, paralysis
Speed 20 ft., fly 40 ft. (average)
Melee bite +14 (1d8+7), 2 claws +14 (1d4+7)
Special Attacks breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half), gaze (DC 18, see Basilisk)
Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13
Base Atk +7; CMB +14; CMD 23 (31 vs. trip)
Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills Fly +9, Perception +14, Stealth +13; Racial Modifiers +4 Stealth
Environment temperate swamp or underground
Organization solitary or pair
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
Creating a Half-Dragon
"Half-dragon" is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here.
CR: Same as the base creature + 2 (minimum 3).
Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves.
Armor Class: Nat. armor improves by +4.
Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).
Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks.)
Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
|Dragon Variety||Breath Weapon|
|Black or copper||60–foot line of acid|
|Brass||60–foot line of fire|
|Blue or bronze||60–foot line of electricity|
|Gold or red||30–foot cone of fire|
|Green||30–foot cone of acid|
|Silver or white||30–foot cone of cold|
Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.