Golem, Ice

This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.

Ice Golem CR 5

XP 1,600

N Medium construct (cold)

Init –1; Senses darkvision 60 ft., low-light vision; Perception +0


AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)

hp 53 (6d10+20)

Fort +2, Ref +1, Will +2

DR 5/adamantine; Immune construct traits, cold, magic

Weaknesses vulnerability to fire


Speed 30 ft.

Melee 2 slams +9 (1d6+3 plus 1d6 cold)

Special Attacks breath weapon (20-ft. cone, 3d6 cold damage, Reflex DC 13 half, usable once every 1d4 rounds), cold (1d6), icy destruction


Str 16, Dex 9, Con —, Int —, Wis 11, Cha 1

Base Atk +6; CMB +9; CMD 18


Environment any cold

Organization solitary or gang (2–4)

Treasure none

Special Abilities

Cold (Ex) An ice golem's body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.

Icy Destruction (Ex) When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 3d6 points of slashing damage and 2d6 points of cold damage; a DC 13 Reflex save halves the damage. The save DC is Constitution-based.

Immunity to Magic (Ex) An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.

• A magical attack that deals electricity damage slows an ice golem (as the slow spell) for 2d6 rounds, with no saving throw.

• A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An ice golem gets no saving throw against cold effects.

Ice golems are humanoid automatons formed of carved ice. Their appearance can range from roughly chiseled figures of ice and snow to elaborately detailed ice sculptures and beautiful crystalline statues.

Ice golems cannot speak, and move with the sound of cracking and popping ice. An ice golem stands 7 feet tall and weighs 500 pounds.


An ice golem's body must be constructed from a single block of ice weighing at least 1,000 pounds. The ice is treated with magical powders and unguents worth at least 500 gp.

Ice Golem

CL 12th; Price 18,500 gp


Requirements Craft Construct, chill touch, cone of cold, geas/quest, ice storm, resist energy (cold), creator must be caster level 12th; Skill Craft (sculptures) DC 17; Cost 9,500 gp