Elemental, Water

This translucent creature's shape shifts between a spinning column of water and a crashing wave.

Water Elemental

Languages Aquan

Ecology

Environment any (Plane of Water)

Organization solitary, pair, or gang (3–8)

Treasure none

Special Abilities

Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).

Vortex (Su) A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.

Water Mastery (Ex) A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.

Small Water Elemental CR 1

XP 400

N Small outsider (elemental, extraplanar, water)

Init +0; Senses darkvision 60 ft.; Perception +4

Defense

AC 17, touch 11, flat-footed 17 (+6 natural, +1 size)

hp 13 (2d10+2)

Fort +4, Ref +3, Will +0

Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee slam +5 (1d6+3)

Special Attacks drench, vortex (DC 13), water mastery

Statistics

Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +3; CMD 13

Feats Power Attack

Skills Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14

Medium Water Elemental CR 3

XP 800

N Medium outsider (elemental, extraplanar, water)

Init +1; Senses darkvision 60 ft.; Perception +5

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)

hp 30 (4d10+8)

Fort +6, Ref +5, Will +1

Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee slam +7 (1d8+4)

Special Attacks drench, vortex (DC 15), water mastery

Statistics

Str 16, Dex 12, Con 15, Int 4, Wis 11, Cha 11

Base Atk +4; CMB +7; CMD 18

Feats Cleave, Power Attack

Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +2, Perception +5, Stealth +6, Swim +16

Large Water Elemental CR 5

XP 1,600

N Large outsider (elemental, extraplanar, water)

Init +2; Senses darkvision 60 ft.; Perception +9

Defense

AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, –1 size)

hp 68 (8d10+24)

Fort +9, Ref +8, Will +2

DR 5/—; Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee 2 slams +12 (1d8+5)

Space 10 ft.; Reach 10 ft.

Special Attacks drench, vortex (DC 19), water mastery

Statistics

Str 20, Dex 14, Con 17, Int 6, Wis 11, Cha 11

Base Atk +8; CMB +14; CMD 27

Feats Cleave, Dodge, Great Cleave, Power Attack

Skills Acrobatics +9, Escape Artist +11, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +24

Huge Water Elemental CR 7

XP 3,200

N Huge outsider (elemental, extraplanar, water)

Init +4; Senses darkvision 60 ft.; Perception +13

Defense

AC 21, touch 13, flat-footed 16 (+4 Dex, +1 dodge, +8 natural, –2 size)

hp 95 (10d10+40)

Fort +11, Ref +11, Will +3

DR 5/—; Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee 2 slams +15 (2d6+7)

Space 15 ft.; Reach 15 ft.

Special Attacks drench, vortex (DC 22), water mastery

Statistics

Str 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11

Base Atk +10; CMB +19; CMD 34

Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack

Skills Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26

Greater Water Elemental CR 9

XP 6,400

N Huge outsider (elemental, extraplanar, water)

Init +5; Senses darkvision 60 ft.; Perception +16

Defense

AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)

hp 123 (13d10+52)

Fort +12, Ref +15, Will +4

DR 10/—; Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee 2 slams +20 (2d8+9)

Space 15 ft.; Reach 15 ft.

Special Attacks drench, vortex (DC 25), water mastery

Statistics

Str 28, Dex 20, Con 19, Int 8, Wis 11, Cha 11

Base Atk +13; CMB +24; CMD 40

Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Sunder, Lightning Reflexes, Power Attack

Skills Acrobatics +18, Escape Artist +20, Knowledge (planes) +12, Perception +16, Stealth +10, Swim +30

Elder Water Elemental CR 11

XP 12,800

N Huge outsider (elemental, extraplanar, water)

Init +6; Senses darkvision 60 ft.; Perception +19

Defense

AC 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, –2 size)

hp 152 (16d10+64)

Fort +14, Ref +18, Will +5

DR 10/—; Immune elemental traits

Offense

Speed 20 ft., swim 90 ft.

Melee 2 slams +24 (2d10+10/19–20)

Space 15 ft.; Reach 15 ft.

Special Attacks drench, vortex (DC 28), water mastery

Statistics

Str 30, Dex 22, Con 19, Int 10, Wis 11, Cha 11

Base Atk +16; CMB +28; CMD 45

Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power Attack

Skills Acrobatics +25, Escape Artist +25, Knowledge (planes) +19, Perception +19, Stealth +17, Swim +37

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.

As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Elemental Height Weight Vortex Save DC Vortex Height
Small 4 ft. 34 lb. 13 10–20 ft.
Medium 8 ft. 280 lbs. 15 10–30 ft.
Large 16 ft. 2,250 lbs. 19 10–40 ft.
Huge 32 ft. 18,000 lbs. 22 10–50 ft.
Greater 36 ft. 21,000 lbs. 25 10–60 ft.
Elder 40 ft. 24,000 lbs. 28 10–60 ft.