Elemental, Fire

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

Fire Elemental

Languages Ignan

Ecology

Environment any (Plane of Fire)

Organization solitary, pair, or gang (3–8)

Treasure none

Small Fire Elemental CR 1

XP 400

N Small outsider (elemental, extraplanar, fire)

Init +5; Senses darkvision 60 ft.; Perception +4

Defense

AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)

hp 11 (2d10)

Fort +3, Ref +4, Will +0

Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 50 ft.

Melee slam +4 (1d4 plus burn)

Special Attacks burn (1d4, DC 11)

Statistics

Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +1; CMD 13

Feats Dodge, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4

Medium Fire Elemental CR 3

XP 800

N Medium outsider (elemental, extraplanar, fire)

Init +7; Senses darkvision 60 ft.; Perception +7

Defense

AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)

hp 30 (4d10+8)

Fort +6, Ref +7, Will +1

Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 50 ft.

Melee slam +7 (1d6+1 plus burn)

Special Attacks burn (1d6, DC 14)

Statistics

Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11

Base Atk +4; CMB +5; CMD 19

Feats Dodge, Improved InitiativeB, Mobility, Weapon FinesseB

Skills Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7

Large Fire Elemental CR 5

XP 1,600

N Large outsider (elemental, extraplanar, fire)

Init +9; Senses darkvision 60 ft.; Perception +11

Defense

AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)

hp 60 (8d10+16)

Fort +8, Ref +11, Will +4

DR 5/—; Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 50 ft.

Melee 2 slams +12 (1d8+2 plus burn)

Space 10 ft.; Reach 10 ft.

Special Attacks burn (1d8, DC 16)

Statistics

Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11

Base Atk +8; CMB +11; CMD 27

Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB

Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11

Huge Fire Elemental CR 7

XP 3,200

N Huge outsider (elemental, extraplanar, fire)

Init +11; Senses darkvision 60 ft.; Perception +13

Defense

AC 21, touch 16, flat-footed 13 (+7 Dex, +1 dodge, +5 natural, –2 size)

hp 85 (10d10+30)

Fort +10, Ref +14, Will +5

DR 5/—, Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 60 ft.

Melee 2 slams +15 (2d6+4 plus burn)

Space 15 ft.; Reach 15 ft.

Special Attacks burn (2d6, DC 18)

Statistics

Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11

Base Atk +10; CMB +16; CMD 34

Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB

Skills Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perception +13

Greater Fire Elemental CR 9

XP 6,400

N Huge outsider (elemental, extraplanar, fire)

Init +12; Senses darkvision 60 ft.; Perception +16

Defense

AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)

hp 123 (13d10+52)

Fort +12, Ref +16, Will +6

DR 10/—, Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 60 ft.

Melee 2 slams +19 (2d8+7 plus burn)

Space 15 ft.; Reach 15 ft.

Special Attacks burn (2d8, DC 20)

Statistics

Str 24, Dex 27, Con 18, Int 8, Wis 11, Cha 11

Base Atk +13; CMB +22; CMD 41

Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Wind Stance

Skills Acrobatics +23, Climb +20, Escape Artist +21, Intimidate +15, Knowledge (planes) +10, Perception +16

Elder Fire Elemental CR 11

XP 12,800

N Huge outsider (elemental, extraplanar, fire)

Init +13; Senses darkvision 60 ft.; Perception +19

Defense

AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)

hp 152 (16d10+64)

Fort +14, Ref +19, Will +7

DR 10/—, Immune elemental traits, fire

Weaknesses vulnerability to cold

Offense

Speed 60 ft.

Melee 2 slams +23 (2d8+8 plus burn)

Space 15 ft.; Reach 15 ft.

Special Attacks burn (2d10, DC 22)

Statistics

Str 26, Dex 29, Con 18, Int 10, Wis 11, Cha 11

Base Atk +16; CMB +26; CMD 46

Feats Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance

Skills Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19

Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

Elemental Height Weight
Small 4 ft. 1 lb.
Medium 8 ft. 2 lbs.
Large 16 ft. 4 lbs.
Huge 32 ft. 8 lbs.
Greater 36 ft. 10 lbs.
Elder 40 ft. 12 lbs.