Elemental, Air

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

Air Elemental

Languages Auran

Ecology

Environment Plane of Air

Organization solitary, pair, or gang (3–8)

Treasure none

Special Abilities

Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

Small Air Elemental CR 1

XP 400

N Small outsider (air, elemental, extraplanar)

Init +7; Senses darkvision 60 ft.; Perception +4

Defense

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)

hp 13 (2d10+2)

Fort +4, Ref +6, Will +0

Defensive Abilities air mastery; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee slam +6 (1d4+1)

Special Attacks whirlwind (DC 12)

Statistics

Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +2; CMD 15

Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11

Medium Air Elemental CR 3

XP 800

N Medium outsider (air, elemental, extraplanar)

Init +9; Senses darkvision 60 ft.; Perception +7

Defense

AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)

hp 30 (4d10+8)

Fort +6, Ref +9, Will +1

Defensive Abilities air mastery; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee slam +9 (1d6+3)

Special Attacks whirlwind (DC 14)

Statistics

Str 14, Dex 21, Con 14, Int 4, Wis 11, Cha 11

Base Atk +4; CMB +6; CMD 22

Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10

Large Air Elemental CR 5

XP 1,600

N Large outsider (air, elemental, extraplanar)

Init +11; Senses darkvision 60 ft.; Perception +11

Defense

AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)

hp 68 (8d10+24)

Fort +9, Ref +13, Will +2

Defensive Abilities air mastery; DR 5/—; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee 2 slams +14 (1d8+4)

Space 10 ft.; Reach 10 ft.

Special Attacks whirlwind (DC 18)

Statistics

Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11

Base Atk +8, CMB +13; CMD 31

Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB

Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

Huge Air Elemental CR 7

XP 3,200

N Huge outsider (air, elemental, extraplanar)

Init +13; Senses darkvision 60 ft.; Perception +13

Defense

AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)

hp 95 (10d10+40)

Fort +11, Ref +16, Will +5

Defensive Abilities air mastery; DR 5/—; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee 2 slams +17 (2d6+6)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 21)

Statistics

Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11

Base Atk +10; CMB +18; CMD 38

Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB

Skills Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9

Greater Air Elemental CR 9

XP 6,400

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

Defense

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)

hp 123 (13d10+52)

Fort +12, Ref +18, Will +6

Defensive Abilities air mastery; DR 10/—; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

Statistics

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Elder Air Elemental CR 11

XP 12,800

N Huge outsider (air, elemental, extraplanar)

Init +15; Senses darkvision 60 ft.;Perception +19

Defense

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)

hp 152 (16d10+64)

Fort +14, Ref +21, Will +7

Defensive Abilities air mastery; DR 10/—; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee 2 slams +25 (2d8+9)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 27)

Statistics

Str 28, Dex 33, Con 18, Int 10, Wis 11, Cha 11

Base Atk +16; CMB +27; CMD 49

Feats Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +22

Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

Elemental Height Weight Whirlwind/Vortex Save DC Whirlwind/Vortex Height
Small 4 ft. 1 lb. 12 10–20 ft.
Medium 8 ft. 2 lbs. 14 10–30 ft.
Large 16 ft. 4 lbs. 18 10–40 ft.
Huge 32 ft. 8 lbs. 22 10–50 ft.
Greater 36 ft. 10 lbs. 23 10–60 ft.
Elder 40 ft. 12 lbs. 27 10–60 ft.