This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphin CR 1/2

XP 200

N Medium animal

Init +2; Senses blindsight 120 ft., low-light vision; Perception +9


AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 11 (2d8+2)

Fort +4, Ref +5, Will +1


Speed swim 80 ft.

Melee slam +3 (1d4+1)


Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6

Base Atk +1; CMB +2; CMD 14

Feats Weapon Finesse

Skills Perception +9, Swim +13; Racial Modifiers +4 Perception

SQ hold breath


Environment any ocean

Organization solitary, pair, or pod (3–18)

Treasure none

Special Abilities

Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin Companions

Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.

4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.