Dinosaur, Ankylosaurus

Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.

Ankylosaurus CR 6

XP 2,400

N Huge animal

Init +0; Senses low-light vision, scent; Perception +14

Defense

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)

hp 75 (10d8+30)

Fort +12, Ref +7, Will +4

Offense

Speed 30 ft.

Melee tail +14 (3d6+12 plus stun)

Space 15 ft.; Reach 15 ft.

Statistics

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8

Base Atk +7; CMB +17; CMD 27 (31 vs. trip)

Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)

Skills Perception +14

Ecology

Environment warm forests and plains

Organization solitary, pair, or herd (3–12)

Treasure none

Special Abilities

Stun (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

The ankylosaurus is a powerful, squat dinosaur more than capable of defending itself against enemies. Its back is heavily armored with thick bony plates and spikes. A solid blow from an ankylosaurus's tail can leave most creatures stunned long enough for the armored dinosaur to make good an escape, although once confronted, most ankylosauruses are too ill-tempered and stubborn to flee. Instead, they stand their ground and use their tails to great effect in battle. An ankylosaurus is 30 feet long and weighs 6,000 pounds.

Ankylosaurus Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Str 10, Dex 14, Con 9, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stun.