Chromatic Dragon, White

This dragon's scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.

White Dragon

CE dragon (cold)

Base Statistics

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft., burrow 30 ft., swim 60 ft.

Natural Armor +2; Breath Weapon cone, 2d4 cold

Str 11, Dex 16, Con 13, Int 6, Wis 9, Cha 6

Ecology

Environment cold mountains

Organization solitary

Treasure triple

Special Abilities

Blizzard (Su) An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.

Cold Aura (Su) An adult white dragon radiates an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Freezing Fog (Sp) An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Ice Shape (Su) A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon's caster level for this effect is equal to its Hit Dice.

Ice Tomb (Sp) A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon's HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Snow Vision (Ex) A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.

Spell-Like Abilities (Sp) A white dragon gains the following spell-like abilities usable at will upon reaching the listed age category. Juvenile—fog cloud; Young adult—gust of wind; Ancient—wall of ice; Great wyrm—control weather.



Age Category Special Abilities Caster Level
Wyrmling Icewalking, cold subtype
Very young Snow vision
Young Ice shape
Juvenile Fog cloud
Young adult DR 5/magic, spell resistance, gust of wind
Adult Cold aura, frightful presence 1st
Mature adult DR 10/magic 3rd
Old Freezing fog 5th
Very old DR 15/magic 7th
Ancient Blizzard, wall of ice 9th
Wyrm DR 20/magic 11th
Great wyrm Ice tomb, control weather 13th

Young White Dragon CR 6

XP 2,400

CE Medium dragon (cold)

Init +6; Senses dragon senses, snow vision; Perception +12

Defense

AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)

hp 66 (7d12+21)

Fort +8, Ref +7, Will +5

Immune cold, paralysis, sleep

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +6 (1d4+2)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (30-ft. cone, DC 16, 6d4 cold)

Statistics

Str 19, Dex 14, Con 17, Int 8, Wis 11, Cha 8

Base Atk +7; CMB +11; CMD 23 (27 vs. trip)

Feats Alertness, Flyby Attack, Improved Initiative, Power Attack

Skills Fly +12, Intimidate +9, Perception +12, Stealth +12,Swim +22

Languages Draconic

SQ icewalking, ice shape

Adult White Dragon CR 10

XP 9,600

CE Large dragon (cold)

Init +5; Senses dragon senses, snow vision; Perception +22

Aura cold (5 ft., 1d6 cold damage), frightful presence (180 ft., DC 17)

Defense

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)

hp 149 (13d12+65)

Fort +13, Ref +9, Will +10

DR 5/magic; Immune cold, paralysis, sleep; SR 21

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +20 (2d6+10/19–20), 2 claws +19 (1d8+7), 2 wings +14 (1d6+3), tail slap +14 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 21, 12d4 cold)

Spell-Like Abilities (CL 13th)

At will—fog cloud, gust of wind

Spells Known (CL 1st)

1st (4/day)—shield, true strike

0 (at will)—dancing lights, detect magic, ray of frost, mending

Statistics

Str 25, Dex 12, Con 21, Int 12, Wis 15, Cha 12

Base Atk +13; CMB +21; CMD 32 (36 vs. trip)

Feats Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Fly +11, Intimidate +17, Knowledge (arcane) +17, Perception +22, Spellcraft +17, Stealth +13, Swim +31

Languages Common, Draconic

SQ icewalking, ice shape

Ancient White Dragon CR 15

XP 51,200

CE Huge dragon (cold)

Init +4; Senses dragon senses, snow vision; Perception +32

Aura cold (10 ft., 2d6 cold damage), frightful presence (300 ft., DC 23)

Defense

AC 37, touch 8, flat-footed 37 (+29 natural, –2 size)

hp 283 (21d12+147)

Fort +19, Ref +14, Will +16

DR 15/magic; Immune cold, paralysis, sleep; SR 26

Weaknesses vulnerability to fire

Offense

Speed 30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +31 (2d8+16/19–20), 2 claws +30 (2d6+11), 2 wings +25 (1d8+5), tail slap +25 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks blizzard, breath weapon (50-ft. cone, DC 27, 20d4 cold), crush, freezing fog (3/day, DC 19)

Spell-Like Abilities (CL 21st)

At will—fog cloud, gust of wind, wall of ice (DC 17)

Spells Known (CL 9th)

4th (4/day)—charm monster (DC 17), dimension door

3rd (7/day)—dispel magic, displacement, lightning bolt (DC 16)

2nd (7/day)—invisibility, fog cloud, resist energy, see invisibility

1st (7/day)—alarm, grease (DC 14), magic aura, shield, true strike

0 (at will)—acid splash, dancing lights, detect magic, ghost sound, mage hand, mending, message, ray of frost

Statistics

Str 33, Dex 10, Con 25, Int 16, Wis 19, Cha 16

Base Atk +21; CMB +34; CMD 44 (48 vs. trip)

Feats Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Fly +16, Intimidate +27, Knowledge (arcane) +27, Knowledge (history) +27, Perception +32, Sense Motive +32, Spellcraft +27, Stealth +16, Swim +43

Languages Common, Draconic

SQ icewalking, ice shape

Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.