Chromatic Dragon, Green

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Green Dragon

LE dragon (air)

Base Statistics

CR 4; Size Small; Hit Dice 5d12

Speed 40 ft., swim 40 ft.

Natural Armor +4; Breath Weapon cone, 2d6 acid

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment temperate forests

Organization solitary

Treasure triple

Special Abilities

Awaken Treants (Su) A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees.

Camouflage (Ex) An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Miasma (Su) An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.

Spell-Like Abilities (Sp) A green dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—entangle; Juvenile—charm person; Adult—suggestion; Old—plant growth; Ancient—dominate person; Great wyrm—command plants.

Trackless Step (Ex) An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.

Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Woodland Stride (Ex) A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.



Age Category Special Abilities Caster Level
Wyrmling Immunity to acid, water breathing
Very young Woodland stride
Young Entangle
Juvenile Frightful presence, charm person 1st
Young adult DR 5/magic, spell resistance 3rd
Adult Trackless step, suggestion 5th
Mature adult DR 10/magic 7th
Old Camouflage, plant growth 9th
Very old DR 15/magic 11th
Ancient Miasma, dominate person 13th
Wyrm DR 20/magic 15th
Great wyrm Awaken treants, command plants 17th

Young Green Dragon CR 8

XP 4,800

LE Large dragon (air)

Init +1; Senses dragon senses; Perception +15

Defense

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)

hp 85 (9d12+27)

Fort +9, Ref +7, Will +9

Immune acid, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 17, 6d6 acid)

Spell-Like Abilities (CL 9th)

At will—entangle (DC 12)

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +9; CMB +15; CMD 26 (30 vs. trip)

Feats Alertness, Cleave, Great Cleave, Iron Will, Power Attack

Skills Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim +25

Languages Common, Draconic

SQ water breathing, woodland stride

Adult Green Dragon CR 12

XP 19,200

LE Huge dragon (air)

Init +0; Senses dragon senses; Perception +25

Aura frightful presence (180 ft., DC 20)

Defense

AC 27, touch 8, flat-footed 27 (+19 natural, –2 size)

hp 172 (15d12+75)

Fort +14, Ref +9, Will +14

DR 5/magic; Immune acid, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +21 (2d8+12/19–20), 2 claws +21 (2d6+8/19–20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 22, 12d6 acid), crush (Small creatures, DC 22, 2d8+12)

Spell-Like Abilities (CL 15th)

At will—charm person (DC 14), entangle (DC 14), suggestion (DC 16)

Spells Known (CL 5th)

2nd (5/day)—alter self, mirror image

1st (7/day)—shield, silent image (DC 14), summon monster I, ventriloquism (DC 14)

0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitation

Statistics

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +15; CMB +25; CMD 35 (39 vs. trip)

Feats Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Iron Will, Power Attack

Skills Fly +10, Knowledge (arcane) +21, Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, Swim +34, Use Magic Device +21

Languages Common, Draconic, Elven, Sylvan

SQ trackless step, water breathing, woodland stride

Ancient Green Dragon CR 17

XP 102,400

LE Gargantuan dragon (air)

Init –1; Senses dragon senses; Perception +35

Aura frightful presence (300 ft., DC 26)

Defense

AC 36, touch 5, flat-footed 36 (–1 Dex, +31 natural, –4 size)

hp 310 (23d12+161)

Fort +20, Ref +12, Will +20

DR 15/magic; Immune acid, paralysis, sleep; SR 28

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.

Melee bite +31 (4d6+18/19–20), 2 claws +31 (2d8+12/19–20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, DC 28, 20d6 acid), crush (Medium creatures, DC 28, 4d6+18), miasma, tail sweep

Spell-Like Abilities (CL 23rd)

At will—charm person (DC 16), dominate person (DC 20), entangle (DC 16), plant growth, suggestion (DC 18)

Spells Known (CL 13th)

6th (4/day)—disintegrate (DC 21), true seeing

5th (7/day)—polymorph, summon monster V, teleport

4th (7/day)—dimension door, ice storm, scrying (DC 19), stoneskin

3rd (7/day)—dispel magic, displacement, fireball (DC 18), haste

2nd (7/day)—alter self, detect thoughts (DC 17), locate object, mirror image, see invisibility

1st (7/day)—magic missile, shield, silent image (DC 16), summon monster I, ventriloquism (DC 16)

0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitation

Statistics

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +23; CMB +39; CMD 48 (52 vs. trip)

Feats Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Improved Sunder, Iron Will, Multiattack, Power Attack

Skills Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31

Languages Abyssal, Common, Draconic, Elven, Giant, Sylvan

SQ camouflage, trackless step, water breathing, woodland stride

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.