Chromatic Dragon, Blue

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Blue Dragon

LE dragon (earth)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., burrow 20 ft.

Natural Armor +5; Breath Weapon line, 2d8 electricity

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment warm deserts

Organization solitary

Treasure triple

Special Abilities

Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save or be destroyed. The save DC is Charisma-based.

Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.

Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.

Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.

Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—ghost sound; Juvenile—minor image; Adult—ventriloquism; Old—hallucinatory terrain; Ancient—veil; Great wyrm—mirage arcana.

Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.



Age Category Special Abilities Caster Level
Wyrmling Desert thirst, immune to electricity
Very young Sound imitation
Young Ghost sound
Juvenile Frightful presence, minor image 1st
Young adult DR 5/magic, spell resistance 3rd
Adult Electricity aura, ventriloquism 5th
Mature adult DR 10/magic 7th
Old Mirage, hallucinatory terrain 9th
Very old DR 15/magic 11th
Ancient Storm breath, veil 13th
Wyrm DR 20/magic 15th
Great wyrm Sandstorm, mirage arcana 17th

Young Blue Dragon CR 9

XP 6,400

LE Large dragon (earth)

Init +5; Senses dragon senses; Perception +14

Defense

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +8, Will +8

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, DC 18, 6d8 electricity), desert thirst (DC 16)

Spell-Like Abilities (CL 10th)

At will—ghost sound (DC 11)

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +10; CMB +16; CMD 27 (31 vs. trip)

Feats Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14

Languages Common, Draconic

SQ sound imitation

Adult Blue Dragon CR 13

XP 25,600

LE Huge dragon (earth)

Init +4; Senses dragon senses; Perception +22

Aura electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +10, Will +13

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, DC 23, 12d8 electricity), crush, desert thirst (DC 21)

Spell-Like Abilities (CL 16th)

At will—ghost sound (DC 13), minor image (DC 15), ventriloquism (DC 14)

Spells Known (CL 5th)

2nd (5/day)—invisibility, resist energy

1st (7/day)—alarm, mage armor, shield, true strike

0 (at will)—arcane mark, detect magic, mage hand, mending, read magic, resistance

Statistics

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +16; CMB +26; CMD 36 (40 vs. trip)

Feats Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22

Languages Auran, Common, Draconic, Giant

SQ sound imitation

Ancient Blue Dragon CR 18

XP 153,600

LE Gargantuan dragon (earth)

Init +3; Senses dragon senses; Perception +32

Aura electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)

Defense

AC 37, touch 5, flat-footed 37 (–1 Dex, +32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +13, Will +19

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)

Melee bite +33 (4d6+18/19–20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep

Spell-Like Abilities (CL 24th)

At will—ghost sound (DC 15), hallucinatory terrain (DC 19), minor image (DC 17), veil, ventriloquism (DC 16)

Spells Known (CL 13th)

6th (4/day)—forceful hand, mislead

5th (7/day)—dream, persistent image, hold monster (DC 20)

4th (7/day)—dimension door, enervation, fire shield, stoneskin

3rd (7/day)—dispel magic, displacement, haste, vampiric touch

2nd (7/day)—darkness, false life, invisibility, resist energy, shatter

1st (7/day)—alarm, mage armor, shield, true strike, unseen servant

0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistance

Statistics

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +24; CMB +40; CMD 49 (53 vs. trip)

Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite)

Skills Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32

Languages Auran, Common, Draconic, Giant, Ignan, Infernal

SQ sound imitation

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.