Chromatic Dragon, Black

Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.

Black Dragon

CE dragon (water)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 60 ft., swim 60 ft.

Natural Armor +3; Breath Weapon line, 2d6 acid

Str 11, Dex 16, Con 13, Int 8, Wis 11, Cha 8

Ecology

Environment warm marshes

Organization solitary

Treasure triple

Special Abilities

Acid Pool (Su) An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of 5 feet per age category of the dragon. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.

Acidic Bite (Su) At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6.

Charm Reptiles (Sp) A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell.

Corrupt Water (Sp) Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.

Speak with Reptiles (Sp) A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.

Spell-Like Abilities (Sp) A black dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Juvenile—darkness (radius 10 feet per age category); Old—plant growth; Ancient—insect plague.

Swamp Stride (Ex) A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.

Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.



Age Category Special Abilities Caster Level
Wyrmling Immunity to acid, water breathing
Very young Swamp stride
Young Speak with reptiles
Juvenile Darkness
Young adult DR 5/magic, spell resistance 1st
Adult Corrupt water, frightful presence 3rd
Mature adult DR 10/magic 5th
Old Acidic bite, plant growth 7th
Very old DR 15/magic 9th
Ancient Acid pool, insect plague 11th
Wyrm DR 20/magic 13th
Great wyrm Charm reptiles 15th

Young Black Dragon CR 7

XP 3,200

CE Medium dragon (water)

Init +6; Senses dragon senses; Perception +14

Defense

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)

hp 76 (8d12+24)

Fort +9, Ref +8, Will +7

Immune acid, paralysis, sleep

Offense

Speed 60 ft., fly 150 ft. (average), swim 60 ft.

Melee bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)

Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid)

Statistics

Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)

Feats Alertness, Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)

Skills Fly +13, Handle Animal +8, Intimidate +11, Perception +14, Stealth +16, Swim +23

Languages Draconic

SQ speak with reptiles, swamp stride, water breathing

Adult Black Dragon CR 11

XP 12,800

CE Large dragon (water)

Init +5; Senses dragon senses; Perception +24

Aura frightful presence (180 ft., DC 19)

Defense

AC 28, touch 10, flat-footed 27 (+1 Dex, +18 natural, –1 size)

hp 161 (14d12+70)

Fort +14, Ref +10, Will +12

DR 5/magic; Immune acid, paralysis, sleep; SR 22

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water

Spell-Like Abilities (CL 14th)

At will—darkness (60-ft. radius)

Spells Known (CL 3rd)

1st (6/day)—alarm, mage armor, obscuring mist

0 (at will)—dancing lights, detect magic, mending, message, read magic

Statistics

Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 14

Base Atk +14; CMB +22; CMD 33 (37 vs. trip)

Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)

Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +20, Swim +32

Languages Common, Draconic, Giant

SQ speak with reptiles, swamp stride, water breathing

Ancient Black Dragon CR 16

XP 76,800

CE Huge dragon (water)

Init +4; Senses dragon senses; Perception +34

Aura frightful presence (300 ft., DC 25)

Defense

AC 38, touch 8, flat-footed 38 (+30 natural, –2 size)

hp 297 (22d12+154)

Fort +20, Ref +13, Will +18

DR 15/magic; Immune acid, paralysis, sleep, SR 27

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +32 (2d8+16 plus 4d6 acid), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail +29 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks acid pool (50-ft. radius), acidic bite, breath weapon (100-ft. line, DC 28, 20d6 acid), corrupt water, crush

Spell-Like Abilities (CL 22nd)

At will—darkness (100-ft. radius), insect plague, plant growth

Spells Known (CL 11th)

5th (4/day)—cone of cold (DC 19), wall of force

4th (7/day)—arcane eye, black tentacles, dimension door

3rd (7/day)—dispel magic, heroism, hold person (DC 17), slow (DC 17)

2nd (7/day)—blur, glitterdust (DC 16), invisibility, summon swarm, whispering wind

1st (7/day)—alarm, mage armor, magic missile, obscuring mist, true strike

0 (at will)—dancing lights, detect magic, light, mage hand, mending, message, prestidigitation, read magic, resistance

Statistics

Str 33, Dex 10, Con 25, Int 18, Wis 21, Cha 18

Base Atk +22; CMB +35; CMD 45 (49 vs. trip)

Feats Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)

Skills Fly +17, Handle Animal +26, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +29, Knowledge (geography) +29, Perception +34, Spellcraft +29, Stealth +23, Swim +44

Languages Common, Draconic, Giant, Goblin, Orc

SQ speak with reptiles, swamp stride, water breathing

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.