Centipede Swarm

A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.

Centipede Swarm CR 4

XP 1,200

N Diminutive vermin (swarm)

Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4

Defense

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)

hp 31 (9d8–9)

Fort +5, Ref +7, Will +3

Defensive Abilities swarm traits, Immune weapon damage

Offense

Speed 30 ft., climb 30 ft.

Melee swarm (2d6 plus poison)

Space 10 ft.; Reach 0 ft.

Special Attacks distraction (DC 13), poison

Statistics

Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2

Base Atk +6; CMB —; CMD

Feats Weapon FinesseB

Skills Climb +12, Perception +4; Racial Modifiers +4 Perception

Ecology

Environment temperate or warm forest or underground

Organization solitary, pair, or tangle (3–6 swarms)

Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.