This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.
Giant Centipede CR 1/2
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +4
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects
Speed 40 ft., climb 40 ft.
Melee bite +2 (1d6–1 plus poison)
Special Attacks poison
Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB –1; CMD 11 (can't be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +8 Stealth
Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Poison (EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.
Other species of giant centipedes exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of giant centipede species. The following table lists the most common variants.
|Giant whiptail centipede||2||Huge||4d8|
|Great forest centipede||6||Gargantuan||7d8|