This housecat-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.
Fire Beetle CR 1/3
N Small vermin
Init +0; Senses low-light vision; Perception +0
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
Organization solitary, cluster (2–6) or colony (7–12)
Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.
Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.
Other variations on the common fire beetle exist. The two most common variants are detailed below.
Mining Beetle (CR 1/2): A mining beetle is an advanced fire beetle with the advanced simple template and a burrowing speed of 20 feet.
Flash Beetle (CR 1/2): A flash beetle is an advanced fire beetle that can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10-foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.