A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom.
Giant Ant CR 2
N Medium vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5
AC 15, touch 10, flat-footed 15; (+5 natural)
hp 18 (2d8+9)
Fort +6, Ref +0, Will +1
Immune mind-affecting effects
Speed 50 ft., climb 20 ft.
Melee bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus poison)
Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 13 (21 vs. trip)
Skills Climb +10, Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival
Organization solitary, pair, gang (3–6), or hive (7–18 plus 10–100 workers, 2–8 drones, and 1 queen)
Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save
Giant ants are as industrious as their normal-sized kin. While their nests generally don't consist of thousands, their greatly increased size more than compensates.
The statistics given above are for soldier ants—the variety most commonly encountered. The following simple templates can be used to create variants of the standard soldier ant.
Worker (–1 CR) Worker ants do not have a poison sting attack or a grab special attack.
Drone (+1 CR) Drones have the advanced simple template and a fly speed of 30 feet (average).
Queen (+2 CR) The queen of a nest is an immense, bloated creature. She gains the advanced and the giant simple templates, but drops her speed to 10 feet and loses her climb speed entirely.