Sleet Storm

SchoolConjuration (Creation) [Cold]
LevelDrd 3, Sor/Wiz 3
ComponentsV, S, M/DF
Casting Time1 standard action
RangeLong (400 ft. + 40 ft./level)
AreaCylinder (40-ft. radius, 20 ft. high)
Duration1 round/level
Saving ThrowNone
Spell ResistanceNo

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

The sleet extinguishes torches and small fires.

Arcane Material Component

A pinch of dust and a few drops of water.