Repel Vermin

SchoolAbjuration
LevelBrd 4, Clr 4, Drd 4, Rgr 3
ComponentsV, S, DF
Casting Time1 standard action
Range10 ft.
Area10-ft.-radius emanation centered on you
Duration10 min./level (D)
Saving ThrowNone or Will negates; see text
Spell ResistanceYes

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.

A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.