Plant Growth

SchoolTransmutation
LevelDrd 3, Plant 3, Rgr 3
ComponentsV, S, DF
Casting Time1 standard action
RangeSee text
AreaSee text
DurationInstantaneous
TargetsSee text
Saving ThrowNone
Spell ResistanceNo

Plant growth has different effects depending on the version chosen.

Overgrowth

This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.

At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.

You may designate places within the area that are not affected.

Enrichment

This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.

Plant growth counters diminish plants.

This spell has no effect on plant creatures.