LevelRgr 4, Sor/Wiz 3, Trickery 3
ComponentsV, S, M
Casting Time1 standard action
Duration1 hour/level
TargetsCreature or object touched
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.

Material Component

A pinch of diamond dust worth 50 gp.