Cure Light Wounds

SchoolConjuration (Healing)
LevelBrd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
ComponentsV, S
Casting Time1 standard action
RangeTouch
DurationInstantaneous
TargetsCreature touched
Saving ThrowWill half (harmless); see text
Spell ResistanceYes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.