Viper Snake

Snake, Tiny Viper Snake, Small Viper
Size/Type: Tiny Animal Small Animal
Hit Dice: ¼ d8 (1 hp) 1d8 (4 hp)
Initiative: +7 +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/-11 +0/-6
Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison)
Full Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2-2 plus poison)
Space/Reach: 2½ ft./0 ft. 5 ft./5 ft.
Special Attacks: Poison Poison
Special Qualities: Scent Scent
Saves: Fort +2, Ref +5, Will +1 Fort +2, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon FinesseB Improved Initiative, Weapon FinesseB
Environment: Temperate marshes Temperate marshes
Organization: Solitary Solitary
Challenge Rating: 1/3 ½
Advancement:
Level Adjustment:
Snake, Medium Viper Snake, Large Viper Snake, Huge Viper
Size/Type: Medium Animal Large Animal Huge Animal
Hit Dice: 2d8 (9 hp) 3d8 (13 hp) 6d8+6 (33 hp)
Initiative: +3 +7 +6
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/+0 +2/+6 +4/+15
Attack: Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Full Attack: Bite +4 melee (1d4-1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Poison Poison Poison
Special Qualities: Scent Scent Scent
Saves: Fort +3, Ref +6, Will +1 Fort +3, Ref +6, Will +2 Fort +6, Ref +7, Will +3
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats: Weapon Finesse Improved Initiative, Weapon Finesse Improved Initiative, Run, Weapon Focus (bite)
Environment: Temperate marshes Temperate marshes Temperate marshes
Organization: Solitary Solitary Solitary
Challenge Rating: 1 2 3
Advancement: 7-18 HD (Huge)
Level Adjustment:

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Viper Poison
Size Fort DC
Tiny 10
Small 10
Medium 11
Large 11
Huge 14

Combat

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex)

A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.