|Size/Type:||Medium Undead (Incorporeal)||Medium Undead (Incorporeal)|
|Hit Dice:||3d12 (19 hp)||9d12 (58 hp)|
|Speed:||Fly 40 ft. (good) (8 squares)||Fly 40 ft. (good) (8 squares)|
|Armor Class:||13 (+2 Dex, +1 deflection), touch 13, flat-footed 11||14 (+2 Dex, +2 deflection), touch 14, flat-footed 12|
|Attack:||Incorporeal touch +3 melee (1d6 Str)||Incorporeal touch +6 melee (1d8 Str)|
|Full Attack:||Incorporeal touch +3 melee (1d6 Str)||Incorporeal touch +6 melee (1d8 Str)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.|
|Special Attacks:||Create spawn, strength damage||Create spawn, strength damage|
|Special Qualities:||Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits||Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits|
|Saves:||Fort +1, Ref +3, Will +4||Fort +3, Ref +5, Will +7|
|Abilities:||Str Ø, Dex 14, Con Ø, Int 6, Wis 12, Cha 13||Str Ø, Dex 15, Con Ø, Int 6, Wis 12, Cha 14|
|Skills:||Hide +8*, Listen +7, Search +4, Spot +7||Hide +14*, Listen +9, Search +6, Spot +9|
|Feats:||Alertness, Dodge||Alertness, Dodge, Mobility, Spring Attack|
|Organization:||Solitary, gang (2-5), or swarm (6-11)||Solitary|
|Alignment:||Always chaotic evil||Always chaotic evil|
|Advancement:||4-9 HD (Medium)||—|
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su)
The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su)
Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
Strength Damage (Su)
The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.