|Flamebrother Salamander||Average Salamander||Noble Salamander|
|Size/Type:||Small Outsider (Extraplanar, Fire)||Medium Outsider (Extraplanar, Fire)||Large Outsider (Extraplanar, Fire)|
|Hit Dice:||4d8+8 (26 hp)||9d8+18 (58 hp)||15d8+45 (112 hp)|
|Speed:||20 ft. (4 squares)||20 ft. (4 squares)||20 ft. (4 squares)|
|Armor Class:||19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18||18 (+1 Dex, +7 natural), touch 11, flat-footed 17||18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17|
|Attack:||Spear +6 melee (1d6+1/×3 plus 1d6 fire)||Spear +11 melee (1d8+3/×3 plus 1d6 fire)||+3 longspear +23 melee (1d8+9/×3 plus 1d8 fire)|
|Full Attack:||Spear +6 melee (1d6+1/×3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)||Spear +11/+6 melee (1d8+3/×3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)||+3 longspear +23/+18/+13 melee (1d8+9/×3 plus 1d8 fire) and tail slap +21 melee (2d8+3 plus 1d8 fire)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft. (10 ft. with tail)||10 ft./10 ft. (20 ft. with tail or longspear)|
|Special Attacks:||Constrict 1d4 plus 1d6 fire, heat, improved grab||Constrict 2d6+1 plus 1d6 fire, heat, improved grab||Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities|
|Special Qualities:||Darkvision 60 ft., immunity to fire, vulnerability to cold||Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold||Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold|
|Saves:||Fort +6, Ref +5, Will +6||Fort +8, Ref +7, Will +8||Fort +12, Ref +10, Will +11|
|Abilities:||Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13||Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13||Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15|
|Skills:||Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11||Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8||Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13|
|Feats:||Alertness, Multiattack||Alertness, Multiattack, Power Attack||Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])|
|Environment:||Elemental Plane of Fire||Elemental Plane of Fire||Elemental Plane of Fire|
|Organization:||Solitary, pair, or cluster (3-5)||Solitary, pair, or cluster (3-5)||Solitary, pair, or noble party (9-14)|
|Treasure:||Standard (nonflammables only)||Standard (nonflammables only)||Double standard (nonflammables only) and +3 longspear|
|Alignment:||Usually evil (any)||Usually evil (any)||Usually evil (any)|
|Advancement:||4-6 HD (Small)||8-14 HD (Medium)||16-21 HD (Large); 22-45 HD (Huge)|
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex)
To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
(Noble salamanders only) 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.