|Size/Type:||Large Magical Beast|
|Hit Dice:||5d10+25 (52 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14|
|Attack:||Claw +9 melee (1d6+5)|
|Full Attack:||2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab|
|Saves:||Fort +9, Ref +5, Will +2|
|Abilities:||Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10|
|Skills:||Listen +8, Spot +8|
|Organization:||Solitary, pair, or pack (3-8)|
|Advancement:||6-8 HD (Large); 9-15 HD (Huge)|
An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex)
To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.