Owl

Owl Celestial Owl
Size/Type: Tiny Animal Tiny Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp) 1d8 (4 hp)
Initiative: +3 +3
Speed: 10 ft. (2 squares), fly 40 ft. (average) 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-11 +0/-11
Attack: Talons +5 melee (1d4-3) Talons +5 melee (1d4-3)
Full Attack: Talons +5 melee (1d4-3) Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft. 2½ ft./0 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision Low-light vision, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +2, Ref +5, Will +2 Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Str 4, Dex 17, Con 10, Int 3, Wis 14, Cha 4
Skills: Listen +14, Move Silently +17, Spot +6* Listen +14, Move Silently +17, Spot +6*
Feats: Alertness, Weapon FinesseB Alertness, Weapon FinesseB
Environment: Temperate forests Any good-aligned plane
Organization: Solitary Solitary
Challenge Rating: ¼ ¼
Alignment: Always neutral Always lawful good
Advancement: 2 HD (Small) 2 HD (Small)
Level Adjustment:

The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.

Combat

Owls swoop quietly down onto prey, attacking with their powerful talons.

Skills

Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Celestial Owl

These celestial creatures are commonly summoned by the summon monster I spell.

Combat

Smite Evil (Su)

Once per day a celestial owl can make a normal melee attack to deal 1 point of extra damage against an evil foe.