|Size/Type:||Gargantuan Undead (Extraplanar)|
|Hit Dice:||25d12+50 (212 hp)|
|Speed:||30 ft. (6 squares), burrow 60 ft.|
|Armor Class:||35 (-4 size, +29 natural), touch 6, flat-footed 35|
|Attack:||Bite +29 melee (4d6+21)|
|Full Attack:||Bite +29 melee (4d6+21/19-20) and sting +24 melee (2d8+11/19-20 plus poison)|
|Space/Reach:||20 ft./15 ft.|
|Special Attacks:||Desecrating aura, energy drain, spell-like abilities, poison, summon undead, swallow whole|
|Special Qualities:||Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 31, telepathy 100 ft, tremorsense 60 ft., undead traits|
|Saves:||Fort +12, Ref +10, Will +23|
|Abilities:||Str 48, Dex 10, Con Ø, Int 20, Wis 20, Cha 18|
|Skills:||Concentration +32, Diplomacy +6, Hide +16, Knowledge (arcana) +33, Listen +33, Move Silently +28, Search +33, Sense Motive +23, Spellcraft +35, Spot +33, Survival +5 (+7 following tracks)|
|Feats:||Blind-Fight, Combat Casting, Great Fortitude, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (cone of cold)|
|Environment:||Plane of Shadow|
|Organization:||Solitary or pair|
|Alignment:||Always chaotic evil|
|Advancement:||26-50 HD (Colossal)|
A nightcrawler is a massive behemoth similar to a purple worm, though utterly black in color.
A nightcrawler measures about 7 feet in diameter and is 100 feet long from its toothy maw to the tip of its stinging tail. It weighs about 55,000 pounds.
A nightcrawler attacks by burrowing through the ground and emerging to strike.
A nightcrawler’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Energy Drain (Su)
Living creatures inside a nightcrawler’s gizzard gain one negative level each round. The DC is 26 for the Fortitude save to remove a negative level. The save DC is Charisma-based.
For each such negative level bestowed, the nightcrawler gains 5 temporary hit points.
Improved Grab (Ex)
To use this ability, a nightcrawler must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round.
Injury, Fortitude DC 22, initial and secondary damage 2d6 Str. The save DC is Constitution-based.
At will—contagion (DC 18), deeper darkness, detect magic, greater dispel magic, haste, invisibility, see invisibility, unholy blight (DC 18); 3/day—cone of cold (DC 19), confusion (DC 18), hold monster (DC 19); 1/day—finger of death (DC 21), mass hold monster (DC 23), plane shift (DC 21). Caster level 25th. The save DCs are Charisma-based.
Summon Undead (Su)
A nightcrawler can summon undead creatures once per night: 9-16 shadows, 3-6 greater shadows, or 2-4 dread wraiths. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Swallow Whole (Ex)
A nightcrawler can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 12 points of acid damage per round from the nightcrawler’s gizzard and is subject to the creature’s energy drain. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the gizzard (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents.