|Size/Type:||Diminutive Vermin (Swarm)|
|Hit Dice:||6d8-6 (21 hp)|
|Speed:||10 ft. (2 squares), fly 30 ft. (poor)|
|Armor Class:||18 (+4 size, +4 Dex), touch 18, flat-footed 14|
|Full Attack:||Swarm (2d6)|
|Space/Reach:||10 ft./0 ft.|
|Special Qualities:||Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits|
|Saves:||Fort +4, Ref +6, Will +2|
|Abilities:||Str 1, Dex 19, Con 8, Int Ø, Wis 10, Cha 2|
|Skills:||Listen +4, Spot +4|
|Organization:||Solitary, cloud (2-7 swarms), or plague (11-20 swarms)|
A locust swarm is a cloud of thousands of winged vermin that devours any organic material in its path.
A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.