|Size/Type:||Medium Outsider (Evil, Extraplanar, Lawful)|
|Hit Dice:||2d8 (9 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||14 (+4 natural), touch 10, flat-footed 14|
|Attack:||Claw +2 melee (1d4)|
|Full Attack:||2 claws +2 melee (1d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, see in darkness|
|Saves:||Fort +3, Ref +3, Will +3|
|Abilities:||Str 10, Dex 10, Con 10, Int Ø, Wis 11, Cha 5|
|Environment:||A lawful evil-aligned plane|
|Organization:||Solitary, pair, gang (3-5), swarm (6-15), or mob (10-40)|
|Alignment:||Always lawful evil|
|Advancement:||3-6 HD (Medium)|
A lemure is about 5 feet tall and weighs about 100 pounds.
Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.
Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.
A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).