|Hit Dice:||½ d6+1 (2 hp)|
|Speed:||20 ft. (4 squares), fly 40 ft. (poor)|
|Armor Class:||18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16|
|Attack:||Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/×3)|
|Full Attack:||Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/×3)|
|Space/Reach:||2½ ft./0 ft.|
|Special Attacks:||Spell-like abilities, fiddle|
|Special Qualities:||Damage reduction 5/cold iron, low-light vision, spell resistance 17|
|Saves:||Fort +1, Ref +6, Will +3|
|Abilities:||Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14|
|Skills:||Craft (any one) +4, Escape Artist +8, Hide +18, Jump +3, Listen +3, Move Silently +10*, Perform (string instruments) +6, Search +2, Spot +3|
|Feats:||DodgeB, Stealthy, Weapon FinesseB|
|Organization:||Gang (2-4), band (6-11), or tribe (20-80)|
|Treasure:||No coins; 50% goods; 50% items|
|Alignment:||Always neutral good|
|Advancement:||1-3 HD (Tiny)|
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1½ feet tall and weighs about 1 pound.
Grigs speak Sylvan. Some also speak Common.
Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.
3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.
One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.