Giant Fire Beetle
|Giant Fire Beetle||Celestial Giant Fire Beetle|
|Size/Type:||Small Vermin||Small Magical Beast (Extraplanar)|
|Hit Dice:||1d8 (4 hp)||1d8 (4 hp)|
|Speed:||30 ft. (6 squares)||30 ft. (6 squares)|
|Armor Class:||16 (+1 size, +5 natural), touch 11, flat-footed 16||16 (+1 size, +5 natural), touch 11, flat-footed 16|
|Attack:||Bite +1 melee (2d4)||Bite +1 melee (2d4)|
|Full Attack:||Bite +1 melee (2d4)||Bite +1 melee (2d4)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.|
|Special Attacks:||—||Smite Evil|
|Special Qualities:||Darkvision 60 ft., vermin traits||Darkvision 60 ft., vermin traits, resistance to acid 5, cold 5, and electricity 5, spell resistance 6|
|Saves:||Fort +2, Ref +0, Will +0||Fort +2, Ref +0, Will +0|
|Abilities:||Str 10, Dex 11, Con 11, Int Ø, Wis 10, Cha 7||Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7|
|Environment:||Warm plains||Any good-aligned plane|
|Organization:||Cluster (2-5) or colony (6-11)||Cluster (2-5) or colony (6-11)|
|Alignment:||Always neutral||Always lawful good|
|Advancement:||2-3 HD (Small)||2-3 HD (Small)|
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
Celestial Giant Fire Beetle
These celestial creatures are commonly summoned by the summon monster I spell.
Smite Evil (Su)
Once per day a celestial giant fire beetle can make a normal melee attack to deal 1 point of extra damage against an evil foe.